Build SpaceX’s
Starship factory
from day 0.
Turn-based factory simulation. Pour cash into tents, machines, research and crew until you can fabricate, test and hop a prototype rocket. Single browser save. No accounts.
Nine systems · one factory
every system feeds the nextTent farm
Raise the trailers, stockyards and fabrication tents that turn an empty patch of dirt into a launch site.
Machines
Order, assemble and deploy CNC mills, welders and avionics rigs. Keep them running before they break.
Parts pipeline
Queue recipes, fabricate, stockpile, inspect. Quality scores carry forward into vehicle assembly.
Research tree
Spend headcount-days on R&D nodes that gate new tents, machines, parts and vehicle types.
Testing
Part inspections, system fires and full-stack hops. Every test can pass, fail, or destroy your prototype.
Crew
Engineers, technicians and operators draw salaries every day. Headcount unlocks throughput — and burns cash.
Outsource
Skip the factory floor. Pay a premium to receive ready-made parts on a delay, when you need to bridge a gap.
Contracts
Tracked tasks pay out cash, unlock research, and pull you toward the next milestone.
Vehicles
Static fire, then hop. Survive a 150 m hop and you have shipped your first Starhopper.
Core loop
a day in the life- 01 · plan
Read your cash burn, queued parts, and contract list. Decide whether the day is for spending or shipping.
- 02 · build
Drop tents, box machines, hire crew, queue research, kick off a test, sign an outsource order.
- 03 · end day
Salaries pay out, fabrication ticks down, tests resolve, research advances, methane boils off.
- 04 · log
A condensed mission log records what happened. Adjust, repeat, and push toward the next vehicle.
Briefing
faq- Do I need an account?
- No. Your save lives in this browser, signed and synced to the cloud against a per-device ID.
- Can I lose?
- Yes. Run cash to zero with no income, or destroy enough vehicles, and the run ends.
- Is there an end?
- Right now the goal is the first 150 m hop. Past that, the sandbox is yours to optimize.
- Can I play on mobile?
- Yes. The HUD reflows for small screens and the canvas supports touch.
Drop into mission control.
No accounts. No setup. Click launch and start placing tents on day 0. The first hop is yours to lose.